Speed Dating Design Method Speed dating was a dating strategy born out of a need for busy professionals to optimize the time they spent… well, dating. Prototypes ground group communication and facilitate decision making. We share early evidence and discuss implications for creating a socio-technical infrastructure to more effectively use crowdsourcing in education.
Scott then used his study as an example to illustrate the larger themes that emerged, such as: Unfortunately, these behaviors rarely occur spontaneously.
Our research explores if Fulfilling this obligation is especially difficult in classroom settings, which rapidly exploring application design through speed dating lack authentic interaction with the outside world.
With only the GPS on commercial mobile phones, we can use machine learning and data mining to automatically document family logistical routines, and present that information to families to help them feel more in control of their lives.
Their workswas focused on extracting appropriate information from asvariety of sources that could be used to retrieve video forsuser consumption. He showed a common scenario that had raised questions with the families from the study. Lots of concepts…22 concepts in 2 hours!
Koedinger" Scott and his team were interested in how ubiquitous technologies in the home could help activity management for these families. We qualitatively examined how each design principle contributed to the effect, finding that peer tutors responded best to assistance that made them feel accountable for help they gave.
This new data creates new ways for end-user applications to support daily life. He then talked us his teams process for getting the right idea: We highlight key benefits to using live theatre in experience-centered design and offer insights for researchers undertaking similar work in the future.
In this paper, we reflect on our repeated use of UE over the past five years to unpack lessons learned and further specify how and when to use it. He explained how a matrix can show lessons about individual themes but can also reveal large themes.
A father is suppose to pick up his kids from an activity. We used a social design process to generate three principles for adaptive collaboration assistance. We used live theatre as a way to engage small groups of participants in dialogues around the design of NetCarers, to qualify their contributions in a refined performance, and to communicate their concerns and aspirations to domain experts.
These include expressing likes and dislikes of headlines, skipping out of stories, requesting additional content and selection of stories from a menu. We generated four design concepts thatschanged the form and behavior of these digital things,smaking them more present within a teen bedroom.
While the user-centered design methods we bring from humancomputer interaction to ubicomp help sketch ideas and refine prototypes, few tools or techniques help explore divergent design concepts, reflect on their merits, and come to a new understanding of design opportunities and ways to address them.
Features of the ubiquitous home coordinate this task and finds a new person to pick up the kids. My studies of family logistics shows that family members sometimes need but do not have access to information about the plans and routines of other family members.
This dissertation focuses on two broad research questions: Through interviews with riders, a workshop with a transit agency, and speed dating of design concepts, we have developed a design direction. Dey, John Zimmerman - In: Proceedings of the Conference on Ubiquitous Computing, [Forthcoming " Focusing on fewer endeav We present the research through design process and two different approaches of research through design philosophical and grounded that can lead to formation of design theory.
We identify that extensible, systemic approaches to research through design are the most promising ones for developing design theory, and illustrate with examples. In the Share One condition, participants designed and shared one ad.
We conclude with a reflection on how UE can function as a boundary object and implications for future work. There were several key reasons why this was not the best approach, namely: What should be the focus?What is Visualization? More than any tool or technique, visualization is a way of thinking.
It is not a different kind of research, or a service to research, but a different entry point to research. We present Speed Dating, a design method for rapidly exploring application concepts and their interactions and contextual dimensions without requiring any technology implementation.
Through interviews with riders, a workshop with a transit agency, and speed dating of design concepts, we have developed a design direction. Specifically, we propose a service that combines vehicle location and “fullness ” ratings provided by riders with dynamic route change information from the transit agency as a foundation for a dialog.
Scott Davidoff of CMU gave an interesting presentation today at Ubicomp on a design method for rapidly exploring application design – Speed Dating. He and his colleagues had conducted ethnographic studies on families and their children.
Like many ethnographic studies – theirs uncovered many needs. Rapidly Exploring Application Design Through Speed Dating Speed Dating consists of two main stages – need validation and user enactments.
In need validation, teams first present a variety of paper storyboards to a set of target. Rapidly Exploring Application Design Through Speed Dating by Scott Davidoff, Min Kyung Lee, Anind K.
Dey, John Zimmerman - In: Proceedings of the Conference on .Download